v5: Unrealistic yet interesting landscape with frequent floating blobs and extreme terrain overhangs, and deep oceans. ![]() These are the available mapgens described in brief: All mapgens included in Minetest are officially supported and updated. “v5”, “v6” and “v7” are names, not version numbers. Important: v5 and v6 are not legacy map generators. The v6 map generator is special because its biomes are completely predefined and can't be changed trivially. In all map generators except v6 these biomes can be defined by mods using the Biome API. Some mods may change them radically, also all map generators allow for a lot of configuration in the advanced settings menu.Īll map generators have biomes. It is possible to choose between them when creating a map. There is a number of different map generators. It is based on Perlin noises, functions which allow associating to each point a random yet consistent value. You need a mod for that or use the /giveme command.This complex program, integrated into the game, can generate procedurally the map, which is the world the player evolves in. Since there is no creative inventory turning on creative mode does not change the Minetest-provided default inventory. Then start the world and see what’s happening. In order to test your mods simply configure the created world and add the mods as needed for testing. You’ll have a pure, absolutely independent, bare minimum version of a game. Except the three essential nodes (stone, water, river water) and the “hand tool” nothing is registered or loaded, or provided. You can use all standards compliant map generators with all of the settings. To use this game simply switch to the game in the client and create a new world. This mod also uses the bare minimum that is needed for mods. void_hand_hand.png for the registered “hand tool”.The wield_scale was slightly changed ( ) which only results in visual changes. Tool capabilities are identical to the capabilities used by Minetest Game because it was seen as default since most of the time. Void_hand registers the hand tool is not technically needed to generate terrain and entering a world but not having it testing would become unnecessary complicated because the unconfigured hand does not even allow to break nodes that are configured to be breakable by hand. This mod uses the bare minimum that is needed for mods. void_essential_river_water_source.png for the essential river water source node.void_essential_water_source.png for the essential water source node. ![]()
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